Firefox 41 arrives with Hello instant messaging, Account profile photos, and multiple search engines on Android

firefox_logo_new

Mozilla today launched Firefox 41 for Windows, Mac, Linux, and Android. Notable additions to the browser include instant messaging via Firefox Hello, profile photos in Firefox accounts, and different search providers in the search panel on Android.

Firefox 41 for the desktop is available for download now on Firefox.com, and all existing users should be able to upgrade to it automatically. As always, the Android version is trickling out slowly on Google Play.

Mozilla doesn’t break out the exact numbers for Firefox, though the company does say “half a billion people around the world” use the browser. In other words, it’s a major platform that web developers target — even in a world increasingly dominated by mobile apps.

Desktop

The most important addition to Firefox 41, from Mozilla’s point of view anyway, is support for instant messaging. This addition is being made as part of Firefox Hello, which Mozilla calls “the first global communications system built directly into a browser.” When you’re on a Hello video call, you can now send and receive instant messages as well in Firefox for Windows, Mac, and Linux.


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Next up, Firefox Accounts, an account system that provides access to Mozilla services, is getting slightly more personal. You can now add a profile photo in Firefox for Windows, Mac, Linux, and Android.

Last but definitely not least, Mozilla is moving towards requiring that all Firefox add-ons are certified and digitally signed through addons.mozilla.org, regardless of where they are hosted. In Firefox 40, the browser started warning users about unsigned add-ons.

Firefox 41 was supposed to disable extensions that haven’t been certified by default. That has now been delayed until Firefox 43, though the browser will still offer a preference that allows signature enforcement to be toggled (you can turn off xpinstall.signatures.required in about:config).

In Firefox 44, both the beta and release versions of Firefox will not allow unsigned extensions to be installed, and there will be no way to override this.

Here’s the full Firefox 41 changelog:

  • New: Enhance IME support on Windows (Vista +) using TSF (Text Services Framework)
  • New: Ability to set a profile picture for your Firefox Account
  • New: Firefox Hello now includes instant messaging
  • New: SVG images can be used as favicons
  • New: Improved box-shadow rendering performance
  • Changed: WebRTC now requires perfect forward secrecy
  • Changed: WARP is disabled on Windows 7
  • Changed: Updates to image decoding process
  • Changed: Support for running animations of ‘transform’ and ‘opacity’ on the compositor thread
  • HTML5: MessageChannel and MessagePort API enabled by default
  • HTML5: Added support for the transform-origin property on SVG elements
  • HTML5: CSS Font Loading API enabled by default
  • HTML5: Navigator.onLine now varies with actual internet connectivity (Windows and Mac OS X only)
  • HTML5: Copy/Cut Web content from JavaScript to the OS clipboard with document.execCommand(“cut”/”copy”)
  • HTML5: Implemented Cache API for querying named caches that are accessible Window, Worker, and ServiceWorker
  • Developer: Removed support for binary XPCOM components in extensions, use addon SDK “system/child_process” pipe mechanism for native binaries instead
  • Developer: Network requests can be exported in HAR format
  • Developer: Quickly add new CSS rule with New Rule button in the Inspector
  • Developer: Screenshot a node or element from markup view with the Screenshot Node context menu item
  • Developer: Copy element CSS rule declarations with the Copy Rule Declaration context menu item in the Inspector
  • Developer: Pseudo-Class panel in the Inspector
  • Fixed: Picture element does not react to resize/viewport changes
  • Fixed: Various security fixes

If you’re a Web developer, more details are available for you here: Firefox 41 for developers.

Android

Firefox 41 for Android isn’t a major release by any stretch. That said, a number of new developer features have been added.

As for new features, you can now use different search engine in the search panel, swipe-to-close tabs on Android tablets, and the bookmark manager has received duplicate detection. The rest is mainly improvements and bug fixes.

Here’s the full Firefox 41 for Android changelog:

  • New: Quickly search with different search providers from the search panel
  • New: Swipe-to-close tabs on tablets
  • New: Overlay to manually search and copy/paste login credentials from login manager when they’re not auto-filled
  • New: Improved bookmark management with duplicate bookmark detection
  • New: Improved box-shadow rendering performance
  • New: Open Android applications from a web page via Intent URIs
  • New: Locale added: Croatian (hr)
  • Changed: Updates to image decoding process
  • Changed: User Agent now includes Android version
  • Changed: Support for running animations of ‘transform’ and ‘opacity’ on the compositor thread
  • HTML5: MessageChannel and MessagePort API enabled by default
  • HTML5: Added support for the transform-origin property on SVG elements
  • HTML5: CSS Font Loading API enabled by default
  • HTML5: Copy/Cut Web content from JavaScript to the OS clipboard with document.execCommand(“cut”/”copy”)
  • Developer: Removed support for binary XPCOM components in extensions, use addon SDK “system/child_process” pipe mechanism for native binaries instead
  • Developer: JavaAddonManager can now send, receive and respond to messages from Gecko
  • Developer: Experimental new “speed dial” home panel add-on API (example add-on)
  • Developer: Generic API let’s developers create a grid of icons and then optionally allow for a large header image
  • Fixed: Support for playing MP3 files on Android 5.0 (Lollipop) and above
  • Fixed: Various security fixes

Mozilla typically releases new Firefox versions every six weeks, and we thus expect Firefox 42 to arrive sometime in November.

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Geolocation & marketing: how mobile is changing everything

Endless Space map

2.6 billion people have smartphones today. That’ll be a staggering 6.1 billion by 2020, just five short years from today.

facebook-app-iphone-iosBut we literally have almost no understanding of how radically this will change almost everything about how a brand or company will interact with its customers. That’s something we’ll be exploring tomorrow — with the help of American Eagle’s SVP for digital, Joe Megibow.

Mobile is the most transformative technology for marketers, ever.

Location is a huge part of that, and a huge part of the data that can help marketers be contextual, be relevant, and be helpful — as opposed to the majority of advertising today, which is irrelevant or worse, annoying. One thing we know is that when marketers use location data to improve the relevance of their ads, campaign performance jumps by 45 percent. That means good things for marketers and the brands they work for, sure, but it also means good things for customers and users: more signal, less noise.

We’re seeing major relevance for local businesses — more than two thirds of us have tapped on mobile ads for retail, fast food — and even more of us are seeing mobile ads for national or global brands:

01-Mobile-Ads-Local

But geolocation isn’t just important for advertising, and it’s not just important for marketers. It’s also important for brands and customer experience.

Join the webinar here: Geolocation: wherever they go, there you are

Quick example: I was walking into the airport last week for my United flight, pulled out the app to access my boarding pass, and Apple chose that moment to update the app. It wouldn’t download over the air (too large) and airport Wi-Fi was unreliable (shocking, I know), so I had to resort to the old-fashioned method of printing out ye olde dead tree boarding pass.

Airplane flying high

Hashtag: fail.

Customer service would include not doing that, but also telling me via push notification where my suitcase will be after the flight, if I happened to check a bag. Sometimes it’s better not to do something … like refraining from sending me a push notification from the Pizza Hut app about the special today at my local restaurant because — shocker — I am not home but on a trip.

We’ll look at indoor versus outdoor geolocation, Wi-Fi, Bluetooth, beacons (i and not-i), use cases and data, metadata, and yes, even the brilliant still-hypothetical-but-increasingly-real Internet of everything that is fast approaching.

And we’ll find what’s working, what’s worth thinking about, and what should be left for a future day.

The webinar is tomorrow at 10 a.m. PST.

More information:

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Facebook’s Ad Chief Boz Announces “Click To Message A Business” Ads

Boz_3 Today at TechCrunch Disrupt SF 2015, Facebook ad chief Andrew “Boz” Bosworth sat down with Josh Constine to discuss the state of advertising on the social network. Boz started by discussing Instant Articles and emphasizing how the feature was built to improve the user experience of traditionally waiting 6-8 seconds for content to load. Read More

The Wall Street Journal: Quirky files for bankruptcy after $170 million in venture investment

Startup invention company Quirky Inc., which specializes in developing products to control household appliances with smartphones and other devices, has filed for chapter 11 bankruptcy to launch a sale. The company filed for bankruptcy with a plan to sell its Wink business - which holds its 60 household product and applications and has partnerships with General Electric Co.

GamesBeat 2015’s brings mobile, motion gaming, and performance capture vets into the VR discussion

Richard Marks, director of the PlayStation Magic Lab at Sony, will join GamesBeat 2015's panel on virtual reality in October.

We’re excited to confirm the makeup of the upcoming GamesBeat 2015 panel on virtual reality. Richard Marks of Sony PlayStation Magic Lab, Survios’ James Iliff, Digi-Capital’s Tim Merel, and Tommy Palm of Resolution Games will discuss the potential and future of VR at our event, hosted at the Grand Hyatt Union Square on October 12 and October 13 in San Francisco. You can sign up for it now.

Survios' CCO James Iliff will bring his virtual reality expertise expertise to GamesBeat 2015's VR panel.

Above: Survios’ CCO James Iliff will bring his virtual reality expertise to GamesBeat 2015’s VR panel.

Image Credit: Twitter

The four industry veterans will come together on stage to discuss the possibilities for the emerging format and what it has and could become within the larger business of video games. Marks directs the Magic Lab at Sony PlayStation, a technology-led effort to broaden interactive experiences, and has recently been involved with PlayStation VR, formerly Project Morpheus.

Iliff cofounded the virtual reality-focused startup Survios, where he serves as chief creative officer. Digi-Captial founder and managing director Merel is globally recognized as an expert in VR (among other subjects), and is renowned as a “super-connector” in high-level business relationships. And Palm, formerly of King Digital Entertainment and current CEO of Resolution Studios, brings his expertise on mobile development to the panel.


From VentureBeat
Gaming is in its golden age, and big and small players alike are maneuvering like kings and queens in A Game of Thrones. Register now for our GamesBeat 2015 event, Oct. 12-Oct.13, where we’ll explore strategies in the new world of gaming.

Gaming has many kingdoms: mobile, console, PC online, geographic, and more. In each of these powerful realms, companies are fighting to grow fast, come out on top, and cross boundaries to rule more than one empire. Playing the competitive game, making alliances, prepping for new platforms like augmented and virtual reality, and surviving the incredibly fast rate of change in gaming right now is more difficult than ever. It’s more complex than the fantasy world of Westeros in HBO’s Game of Thrones. And it’s happening right in front of us all. At GamesBeat 2015, we’ll dissect how these kings and queens are battling for gaming supremacy and growth. We’ll find out who’s leading and how they are winning.

We’re screening our speakers for bold ideas, transparency, global strategies, creativity, and diversity. Our speakers will show that gaming has become a global and diverse business with many intricacies and strategies. This year, we’ll have as many as 80 speakers and many well-known moderators over the course of two days.

Tim Merel of Digi-Capital will speak on the virtual reality panel at the upcoming GamesBeat 2015.

Above: Tim Merel of Digi-Capital will speak on the virtual reality panel at the upcoming GamesBeat 2015.

Image Credit: Michael O'Donnell/VentureBeat

Our previously announced speakers include:

Mark Skaggs, senior vice president and the co-creator of hit social games like FarmVille and Empires & Allies at Zynga. He will be interviewed by Steve Peterson, West Coast editor at Games Industry International and senior editor at the Gamer Network.

Graeme Devine, chief creative officer and vice president of games at Magic Leap. Devine has had a storied career in games spanning decades. At Magic Leap in Florida, he is helping launch new titles that work with the company’s augmented-reality glasses, which can overlay virtual animations on top of what you see in the real world. Devine describes Magic Leap’s technology, Cinematic Reality, as a “rocket ship for the mind.”

Owen Mahoney, CEO of Nexon. Mahoney became the head of Nexon in March 2014. He joined the company in 2010 and served as chief financial officer and chief administrative officer until 2014, responsible for managing finances, global operations, investments, and strategic alliances. Under his leadership, Nexon successfully completed its $1.2 billion initial public offering on the Tokyo Stock Exchange and formed strategic partnerships with high-profile developers and publishers around the world. At Nexon, Mahoney has overseen an expansion to the West and a move into mobile games. Mahoney has signed up famous Western developers such as Brian Reynolds, Tim Train, Cliff Bleszinski, John Schappert, and Mike Borras.

Mahoney will be interviewed on stage at GamesBeat 2015 in a fireside chat by Mike Vorhaus, president of Magid Advisors.

Michael Pachter, research analyst at Wedbush Securities. Pachter is a video game, social media, digital media, and electronics analyst with Wedbush Securities. He is also the head of research for the Private Shares Group, a Wedbush division, which focuses on companies that have not yet gone public, such as Facebook (pre-IPO) and Twitter. He is regularly cited by national publications in the United States, including the New York Times, the Los Angeles Times, and the Wall Street Journal. Pachter was the emcee at our GamesBeat 2014 event last year, and he was able to step in as a substitute speaker to talk about the state of the video game business.

Phil Sanderson, managing director at IDG Ventures. Sanderson is a lifelong gamer, and he has been involved in game finance for 20 years. He focuses on investments in gaming, music technology, e-commerce, search, and advertising technology. Sanderson started his investment career at Goldman Sachs and Robertson Stephens. His team has invested in companies such as Funzio and Telltale Games.

Sunny Dhillon, partner at Signia Venture Partners. Dhillon is a game investor who joined the Signia team in 2012 after launching his own location-based mobile startup named Barstool and investing in early-stage technology companies for New World Ventures in Los Angeles and Chicago. He was previously a merger and acquisitions analyst in technology investment banking at Rothschild in London. He serves on the board of Kihon Games and as a board observer with Signia’s investments in Super Evil Megacorp, Phoenix Labs, and Artillery. His focus these days includes investments in virtual reality startups.

Resolution Games CEO Tommy Palm will take the stage with three other industry vets as part of the GamesBeat 2015 VR panel.

Above: Resolution Games CEO Tommy Palm will take the stage with three other industry vets as part of the GamesBeat 2015 VR panel.

Image Credit: Tommy Palm

Jason Rubin, head of Worldwide Studios at the Oculus VR division of Facebook. Rubin has made some legendary titles in his two decades in video games. His credits include the Crash Bandicoot and Jak and Daxter series, and his games have sold more than 35 million copies and have generated more than $1 billion in revenue.

He cofounded the Naughty Dog game studio, and in 2001, he sold it to Sony Computer Entertainment America. He left in 2004, creating the startup Morgan Rose to pursue various entertainment ventures. He also started online mashup tool startup Flektor in 2006 and sold it to Fox Interactive Media. He joined THQ as president in May 2012.

Shintaro Asako, CEO of DeNA West. Asako runs the Western business of DeNA, a global developer and publisher of mobile games. He leads the company’s operations and corporate strategy in North America, Europe, and the rest of the West. Headquartered in Tokyo, DeNA has more than 2,000 employees, along with offices and studios in 12 cities across eight countries. Asako joined DeNA West in 2011, serving as chief financial officer before moving to the role of CEO in 2013. Previously, Asako was CFO at MediciNova, Inc., from 2005 to 2011. Prior to MediciNova, Asako worked at KPMG and Arthur Anderson. Michael Metzger of Mesa Global will interview him onstage.

Matt Wolf, head of global gaming at Coca-Cola. Wolf is responsible for the company’s gaming strategy, partnerships, and initiatives across all brands. In this role, Wolf identifies opportunities to authentically integrate the company’s brands into gaming culture, sharing value to the gaming community while driving brand loyalty and building company business.

Wolf has more than two decades of video game industry experience. As a video game industry veteran, entrepreneur, and primetime Emmy Award winner, he has helped shape the way consumers play by contributing through key roles in creative development, marketing, and business/content strategy.

Chris Fralic, partner at First Round Capital. Fralic is an investor in tech and game companies. He joined First Round Capital in 2006 and is based in its New York office. He has focused on a number of First Round’s investments in gaming, including Roblox and Mobcrush. Fralic has more than 25 years of technology industry experience, including significant Internet sales and business development roles since 1996. He’ll be speaking on a panel about investing in games.

Niccolo De Masi, CEO of Glu Mobile. De Masi has been in the spotlight ever since the meteoric success of the Kim Kardashian: Hollywood mobile game. His company is also working on games based on celebrities Britney Spears and Katy Perry. Is this the path to mobile dominance?

Brianna Wu, head of development at Giant Spacekat. Wu’s team created the mobile game Revolution 60 last year, but Wu gained more notoriety as a vocal opponent of Gamergate, the gamer-rage movement that targets women such as Wu with a lot of Internet hatred. (This includes attacking a number of game developers while claiming it was about “ethics in journalism.”) She has since become a major figure in the feminist movement to make gaming more accepting of women and female game characters.

Emily Greer, head of Kongregate. Greer cofounded Kongregate with her brother, Jim, as an online site for indie games. They sold the business to game retail giant GameStop, and Greer is now taking Kongregate into mobile.

Rajesh Rao, CEO of GameTantra and Dhruva InteractiveRao founded Dhruva Interactive as India’s first major game company in 1997. He developed the business over the years with work-for-hire on titles such as Microsoft’s Forza Motorsport. More recently, he started the GameTantra incubator for Indian game companies.

Jessica Rovello, CEO of Arkadium. Rovello cofounded Arkadium as a casual-game company back in 2001. The business became a major online casual-game maker and expanded into Windows mobile. But the Russia-Ukraine crisis caught the studio in Crimea by surprise. Arkadium had to shut down the office and relocate it, and Rovello and her husband, Kenny Rosenblatt, swapped the top job earlier this year, making Rovello one of the few top executives in gaming who’s a woman. And she was responsible for salvaging the company’s fortunes in Eastern Europe.

Ian Sherr, executive editor of Cnet. Sherr has covered games and tech news at places such as Cnet and the Wall Street Journal. We’ll have him ask astute questions of our speakers as a moderator. He previously moderated sessions with Kabam’s Kent Wakeford and the Entertainment Software Association’s Mike Gallagher.

Mike Gallagher, president and CEO of the ESA. The game industry’s trade association is back at GamesBeat’s big event as well. Gallagher is the spokesman for the game industry, and he always has something to say about its direction and growth.

Kate Edwards, executive director at the International Game Developers Association. Edwards represents the game developers of the world, and she has emerged as a voice of for diversity, creativity, and fairness in what has been a wild and raucous business.

Thanks to the following industry leaders for supporting GamesBeat 2015: Game Insight as Featured Partner; Microsoft as Platinum Partner; RockYouAppLovin, and Samsung as Gold Partners; TrialPay as Silver Partner, and PlayPhone, Fuel Powered, and Bluestacks as Event Partners.

Our GamesBeat 2015 advisory board includes:

  • Ophir Lupu, head of video games at United Talent Agency
  • Jay Eum, managing director at TransLink Capital
  • Phil Sanderson, managing director at IDG Ventures
  • Sunny Dhillon, partner at Signia Venture Partners
  • Reinout te Brake, CEO of GetSocial
  • Mike Vorhaus of Magid Advisors
More information:

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Playboy and Gamblit Gaming partner to make real-money betting mobile games

Playboy is making more moves into the digital space.

Gamblit Gaming and Playboy Enterprises have announced a partnership where they will jointly make games for real-money wagering on mobile devices. The move will take Playboy into the crossroads of the $30 billion mobile game market and the $400 billion worldwide gambling market.

Glendale, Calif.-based Gamblit and Playboy will release new games in 2016 in the skill-based category, where players can bet real money on outcomes for games that require skill (rather than pure luck) and thus do not fall under regulated gambling restrictions. The games will be targeted at the United Kingdom mobile market, as well as U.S. land-based casinos, such as those in Las Vegas and Atlantic City.

“We are thrilled to be working with Playboy,” said Eric Meyerhofer, CEO, Gamblit Gaming, in a statement. “Playboy is an incredible company with a rich history, both in casinos and arcades. Being able to create brand new skill based gaming experiences that help us grow our audience of consumers with an iconic brand like Playboy is a dream come true!”

Gamblit is a tech company that enables real-money gambling in video games. It supports a wide range of genres for both online, on-site, and mobile platforms. It was started with the goal of bridging games and gambling. It is a portfolio company of American Capital.

“Real-money gaming is a thriving industry and Gamblit is an innovator in the space,” said Matt Nordby, Playboy Enterprises’ president of global licensing, in a statement. “We believe that consumers will be drawn to the powerful mobile and land-based skill gaming experiences that we create together.”

Gamblit Gaming works closely with game developers to “gamblify” and publish their games into new markets, tapping into the lucrative mobile gaming and land-based casino markets.

 










“Game Zone” showcases select indie devs and their games at GamesBeat

GameZoneTraffic (1)

This sponsored post is produced by TrialPay.

With rising user acquisition costs and increasing competition in the App and Play stores, it’s increasingly more difficult for an indie developer to get their app noticed and downloaded. Not every game developer will have access to the best practices, analytics, and advertising budgets that many of the larger developers have.

So here at TrialPay, we want to give indie devs the opportunity to showcase their up-and-coming apps to conference attendees at GamesBeat with our second annual “Game Zone” taking place October 12 -13 in San Francisco. We believe in helping strengthen the gaming industry, so we are excited to announce that we will not only be choosing six developers to demo their apps at our Game Zone booth, but we are offering up to $20,000 in user acquisition and monetization services to one lucky winner. The winner will be chosen by a panel of gaming experts.

If you are an indie dev with an innovative game that could be the next big thing, here’s what you need to know!

  1. TrialPay will select up to six developers to showcase their mobile game at GamesBeat 2015 on October 12-13 in San Francisco. All game genres are welcome!
  2. The judging panel will be made up of industry experts. They will judge the games based on several criteria with an emphasis on innovation and will choose one winner.
  3. The winning developer will receive up to $20,000 in TrialPay monetization products and user acquisition services.

From the largest public gaming companies to the lean, mean independent developer working on their first game, TrialPay is focused on helping them succeed with its leading monetization and user acquisition platform.

“We came up with the Game Zone last year to give indie devs the chance to show off their new games in an environment where they can interact with top publishers and investors and receive valuable feedback on their games,” says Tiffany Kwong, TrialPay’s VP of Partnerships. “This year, we’ve decided to up the ante with a prize for the most innovative game design. May the best indie dev win!”

If you are a game developer interested in showcasing your game at TrialPay’s Game Zone, apply here by Friday, September 25, 2015 at 5PM PST.

Game on!


Sponsored posts are content that has been produced by a company that is either paying for the post or has a business relationship with VentureBeat, and they’re always clearly marked. The content of news stories produced by our editorial team is never influenced by advertisers or sponsors in any way. For more information, contact [email protected].










Initial reviews: iPhone 6s is a killer phone, but not necessarily worth the upgrade

iPhone6s-2Up-HeroFish-PR-PRINT

The first reviews of Apple’s latest iPhone are up, and there are no big surprises. The iPhone 6s offers some material upgrades in the larger cameras, faster chip, and 3D Touch input feature. It is an evolutionary device, not a revolutionary device. The people who have already reviewed the device all say that in their own way.

The Wall Street Journal‘s Joanna Stern:

“If you have an iPhone 6, you won’t be overly jealous of those who get a 6s — maybe just a tad envious of those Live Photos. If your iPhone is more than two years old, this is the phone to get. Just make sure to pay Apple’s ransom for the 64GB version.”


From VentureBeat
Location, location, location — Not using geolocation to reach your mobile customers? Your competitors are. Find out what you’re missing.

The Verge’s Nilay Patel:  

” . . . if you are thinking of buying a new phone, and you have anything older than an iPhone 6, you should buy an iPhone 6S Plus. It is the best iPhone ever made, and it is right now the best phone on the market. If you’re upgrading from an iPhone 5S or anything older, it will blow your mind.”

Re/code’s Walt Mossberg 

“The iPhone 6s is the best smartphone out there, period. If you already own last year’s model, you might not find its new features compelling enough to upgrade. But, if you own an older iPhone, or an Android phone you’re ready to ditch, this new iPhone will make you much happier.”

Yahoo Tech’s David Pogue

“The iPhone 6 was already a spectacularly great phone. If you’d have to pay an early-termination fee to get the iPhone 6s, it’s probably not worth upgrading to the 6s. But if you have any older iPhone model . . . then the iPhone 6s might be singing your name. The speed and the 3D Touch features are the meat of the upgrade. The rest is just ‘s’ gravy, but really delicious gravy.”

So there you have it. The new iPhone 6s is really delicious gravy. Mmmm.










Gmail now lets you block specific email addresses, unsubscribe from newsletters in the Android app

Gmail

Google today added a new feature to Gmail that other email providers have had for years: blocking. You can now block specific email addresses in Gmail — the feature is rolling out today to Gmail on the web, and will arrive in the Android app “over the next week.”

The block sender option does exactly what you’d expect: It puts the email address into a block list that tells Gmail to “Never show messages from this person again.” Future email from blocked email addresses goes in the spam folder, and you can always unblocking them in Gmail’s settings.

Until now, Gmail users had to use the “Report spam” button to achieve this. Yet sometimes you simply want to block someone, even if their email isn’t exactly spam.

Here is how it looks in action:

gmail_block

In August, Gmail started surfacing Unsubscribe links to the top of emails, right beside the sender’s email address. Yet this feature was only available in Gmail on the Web, and Google is now bringing it to Android.

You can now thus opt out of mailing lists directly from the Gmail app. “It’s perfect for those newsletters you subscribed to a while back but don’t read any more,” the company explains.

gmail_unsubscribe

Google didn’t specify when these features would be coming to iOS nor the mobile web. In fact, the company didn’t talk about either of these platforms at all — we’ve asked for details on both and will update you if we hear back.

Both these features help you avoid unwanted emails in your Gmail inbox. And yet what we’re really interested in is Google’s new Inbox service and how it plans to merge the two.

More information:

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GoPro for a Cause helps you get involved in social justice issues

GoPro founder Nick Woodman

SAN FRANCISCO — GoPro has introduced a new program aimed at helping promote social causes in order to engage and inspire people to participate. Called GoPro for a Cause, the company will be providing technical, production, marketing, and financial support to organizations doing some good in the world.

On stage at the TechCrunch Disrupt conference, GoPro chief executive Nick Woodman revealed the initiative. Ten organizations will be the initial recipients of the company’s support, including St. Jude’s Children’s Research Hospital, Mauli Ola, and Bicycles Against Poverty.

“Since the beginning, we had a vision to leverage [our product] as a platform of positivity and to do good in the world,” said Woodman. “It’s steeped in sharing positive experiences and we want to have the world go out and live more fulfilled lives. The same type of content approach that has made the brand more popular can help make social causes more well known.”

Other conversations that took place on stage include whether Woodman would be interested in working at an office in Cupertino, Calif. “I’m very happy working in San Mateo,” he said seemingly shutting down any rumors that suggested Apple is interested in the company. “I don’t think that Apple is investing or exploring GoPro-like devices.”

And as for that drone that GoPro is working on: it’s coming in 2016.

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